It's... interesting.
Mark1929
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Okay, got pass the whale, and I am currently looking at the puzzle with the lantern, the cannon, the ghost and the big globe. I'm assuming that I need to fire something out of the cannon, but I don't see a way to interact with the globe.
...
Ah. It took me a while to see that I could climb up the bookcase.
The script was... interesting.
There are a lot of creators out there who love to complain about storytelling cliches, even as they frequently use more storytelling cliches than everyone around them.
It's... odd.
But there are many, many cliches when it comes to most itch.io visual novels.
Your self-aware parody was... unique.
Though, it does make me wonder if there are any itch.io creators out there who would sincerely care enough to write a story that doesn't revolve around wit and sarcasm and unoriginal references...
Maybe one day.
I really like the setting and the incredible artwork.
The CRPG gameplay is very fun and the available skills are cool.
I was wondering, are there any other fantasy CRPGs that have robust skill and combat systems? I've heard that this game was inspired by Baldur's Gate and Shadowrun, but I'm not very familiar with those franchises, and from what I've seen from gameplay videos, Price for Freedom: Avarice already has a stronger gameplay loop than what I could find in those other CRPG games.
Well, that's one way of dealing with things, yes. People often forget that classic flash animations and flash games have used similar themes and imagery for a long time, and then they act like it's suddenly supposed to be controversial.
Creators on the net have often been crass and irreverent, but rarely malicious. Unlike those who say nasty things just for the sake of it.
Currently having a lot of fun with the disc 2 steam release, looking for new skill combos.
I've been thinking about getting the soundtracks for disc 1 and disc 2 on bandcamp, and that led me to wondering if there are plans to release the soundtracks as steam dlc, like some other steam games tend to do.
It's a very challenging but also very fun and unique game.
Some of the later encounters can drag on for a bit due to the high wave count and it can be crushing to get partway through and then lose your rank 2 weapons and unique tire sets.
Late demo foes tend to withstand a huge amount of punishment unless you equip a rocket launcher and put up with the subpar accuracy at anything besides point-blank range, and it's practically necessary because you need to take down individual cars as quickly as possible to reduce the number of guns firing on your car at the same time.
It's a fun, cute tower defense game. A bit challenging with the wave with the two highly durable enemies that cost the full 10 lives.
Edit: Beat the game after trying out various 2x2 and 3x3 towers. It's a very fun robust concept, especially when combining the machine gun and sniper mega towers.
Reminds me of Bubble Tanks Tower Defense.
It's an interesting game, but it doesn't seem like there's a strict win condition aside from keeping the four gods and goddesses happy with requests, especially past the initial few cards. The four god affinity meters max out fairly quickly along with happiness and the wreath stat. Food seems like the main concern but there are plenty of cards given to deal with a large population and there doesn't seem to be much of a penalty for having food be low for an extended period.
A short but also fun entry.
A part of me was expecting the game to be harder than it turned out to be, given the selection of party members and skills.
The game's combat past floor 1 doesn't require anything from Roza aside from a bit of healing, and Kasey doesn't really have much value to contribute during the final fight because of Priscilla's two additional skills. Reid also doesn't have much to do in the final fight, either.
Still, I really enjoyed playing your entry.
This was a really fun strategy/card fighting game.
The card-based cooldown was fun to witness and plan around, using forward step and charge to get into position so I could chain one quick punch into a second punch and then a charged kick to close the distance between the characters. Tense and exciting but also fair in execution.
It was cool to be able to counter the foe's charged attacks with simple punches and basic movement options.
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
Or a punch, in this case.
Well done.