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A jam submission

Cactus (Prototype)View game page

Stealth Game Prototype
Submitted by EPICGameGuy, haid (@haydenruffo) — 11 hours, 42 minutes before the deadline
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Cactus (Prototype)'s itch.io page

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Comments

(+2)

Not much to say since it's still an early prototype looks like. There is, however, some things I personally feel could be improved. These are mainly related to the third person over the shoulder perspective, since I find it doesn't help in regards to aiming accurately all that much:

  • Bring the player (gun) closer to the center of the camera when aiming
  • Speed up movement animation transitions even more, for turning.
  • Climbing on objects feels super slow. Will there be vaulting in the future if you sprint?
  • It felt like I died almost inmediately once enemies started shooting, but I guess that might be the intent since the tagline is "tactical espionage".
  • I like the vent camera system where you allow it to clip through freely. However, I feel the rest of the map outside the particular vent you're in should be obscured somehow, aside from maybe a cone of vision at the vents' exit. As it is now, it feels a bit too cheaty.
  • When the camera zooms out suddenly (such as when you have a wall close behind you, but you strafe and move past a corner where then the camera can pull all the way back), you should consider smoothing it slightly. Obviously when it zooms in you want it to snap to place right away, because otherwise if you smooth it there the camera might clip into geometry, but I feel as though it should be ok to smooth it on zoom out.
  • Please allow hold to crouch instead of just toggle.
  • I like cactus vision.
  • Checkpoint menu (leave/level up) requires 2 clicks per button?
  • No way to exit level up but to press ESC.
  • Floating UI is clean and efficient.
  • When you open the ESC menu, you already have control of the mouse, but the first click will always place the mouse back at the center of the screen.
  • How do I switch weapons?
(+2)

_
Submitted(+2)

Pretty good. Gave off Divine Cybermancy vibes.

Also I ran it on Windows 7 and had no issues whatsoever.

I keep getting a crash whenever I try to start the game.

Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 1829] 
FName's 1023 max length exceeded. Got 12812063 characters excluding null-terminator.

0x000007fefcbdb87d KERNELBASE.dll!UnknownFunction []
0x000000014126ce96 Whatever.exe!ReportAssert() []
0x0000000141270658 Whatever.exe!FWindowsErrorOutputDevice::Serialize() []
0x0000000140fb5b2d Whatever.exe!FOutputDevice::LogfImpl() []
0x0000000140f56f5b Whatever.exe!FDebug::AssertFailed() []
0x0000000140f58ed0 Whatever.exe!FDebug::CheckVerifyFailedImpl() []
0x00000001460a4f46 Whatever.exe!DispatchCheckVerify<void,<lambda_5750cf68d0d80c6af724757f86fc6f56> >() []
0x000000014126a43d Whatever.exe!FNameHelper::MakeWithNumber() []
0x0000000141249c86 Whatever.exe!FName::FName() []
0x000000014104a865 Whatever.exe!FNameAsStringProxyArchive::operator<<() []
0x00000001415ac1e6 Whatever.exe!operator<<() []
0x00000001414c1c54 Whatever.exe!UStruct::SerializeVersionedTaggedProperties() []
0x000000014158675e Whatever.exe!UObject::SerializeScriptProperties() []
0x0000000141585663 Whatever.exe!UObject::Serialize() []
0x00000001415854d0 Whatever.exe!UObject::Serialize() []
0x0000000140d378ee Whatever.exe!UWhateverSaveGame::Load() [C:\WhateverGame\Source\Whatever\Private\Save\WhateverSaveGame.cpp:41]
0x0000000140736b73 Whatever.exe!USaveSystem::LoadGameWithSubsystem() [C:\WhateverGame\Plugins\SaveSystem\Source\SaveSystem\Private\Load.cpp:183]
0x00000001407360b1 Whatever.exe!USaveSystem::LoadGame() [C:\WhateverGame\Plugins\SaveSystem\Source\SaveSystem\Private\Load.cpp:59]
0x000000014073c4de Whatever.exe!USaveSystem::execLoadGame() [C:\WhateverGame\Plugins\SaveSystem\Intermediate\Build\Win64\UE4\Inc\SaveSystem\SaveSystem.gen.cpp:86]
0x000000014164433e Whatever.exe!UObject::execCallMathFunction() []
0x000000014161e792 Whatever.exe!ProcessLocalScriptFunction() []
0x00000001415f78ea Whatever.exe!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>() []
0x000000014161e29b Whatever.exe!ProcessLocalFunction() []
0x000000014161e792 Whatever.exe!ProcessLocalScriptFunction() []
0x000000014161db81 Whatever.exe!UObject::ProcessInternal() []
0x00000001413d4619 Whatever.exe!UFunction::Invoke() []
0x000000014161d16b Whatever.exe!UObject::ProcessEvent() []
0x00000001441197e5 Whatever.exe!AActor::ProcessEvent() []
0x00000001440f850c Whatever.exe!AActor::BeginPlay() []
0x00000001440fdfb7 Whatever.exe!AActor::DispatchBeginPlay() []
0x00000001450302d2 Whatever.exe!AWorldSettings::NotifyBeginPlay() []
0x00000001446514b1 Whatever.exe!AGameStateBase::HandleBeginPlay() []
0x0000000144fe3d4e Whatever.exe!UWorld::BeginPlay() []
0x0000000144f19ebb Whatever.exe!UEngine::LoadMap() []
0x0000000144ecb6b2 Whatever.exe!UEngine::Browse() []
0x0000000144f39438 Whatever.exe!UEngine::TickWorldTravel() []
0x000000014461e4ee Whatever.exe!UGameEngine::Tick() []
0x000000013fef96dd Whatever.exe!FEngineLoop::Tick() []
0x000000013ff0e5fc Whatever.exe!GuardedMain() []
0x000000013ff0e6ba Whatever.exe!GuardedMainWrapper() []
0x000000013ff217f0 Whatever.exe!WinMain() []
0x0000000145eb7f0e Whatever.exe!__scrt_common_main_seh() [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x0000000076cf556d kernel32.dll!UnknownFunction []
0x0000000076e5372d ntdll.dll!UnknownFunction []

Developer

Try deleting ur save file, it's either in:
C:\Users\USERNAME\AppData\Local\Whatever
C:\Users\USERNAME\AppData\Roaming\itch\apps\cactus\Whatever\Saved\SaveGames

or its in the folder where you installed the game to

Submitted(+1)

- the .zip file and the .exe files are named diff from the itch game name. since i had it sitting around for a while i had lost track of what this game was till i started it
- win10 firewall said it's "blocked some features", i assume internet / multiplayer related ones

good job so far

Developer

oh yeah sorry about that! i started out the project with the name "Whatever" and i havent bothered to change it

Submitted (1 edit) (+2)

I completed it and found the portal exit on the first area. It was fun to get a good shot and take down guards. It is an ambitious project, looks promising.