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(+3)

Hey, thanks for giving it a go and glad ye dug it! For the Iguani's odd behavior, yes, that's indeed a bug in their A.I. Haven't fixed that yet, but it's on the to-do list. As for your questions:

1) Best I can say is "when it's done".

2) Steam is in the plans, yes. For anything else, we'll have to see how things go, but PC's all I'm focusing on for now.

3) Price is yet to be determined, and I want to have a bigger demo done (more representative of the game's scope) before announcing it.

4) Duel is currently the only multiplayer mode in the works. Anything other than that, It's best to keep it as post-1.0 content to keep scope in check.

(+1)

Thanks for the reply and addressing to the questions I've asked!

I'm glad you're not rushing with the game release, as working under pressure never ends well (ekhm - Cyberpunk). Your game has a lot of potential and I believe the final product will be awesome!

To be completely honest local coop, for me, is the thing this game needs. I am not intending to somehow force you to consider this mode, but local coop was the first thing I thought of when I saw your game, especially when there was another character in the duel mode :P

Anyways, I am wishing you luck with finishing the game!

(+1)

"I want to keep scope in check" is one of the most reassuring thing an indie developper can say to sell his game to me.

Liked, subscribed, all that - waiting for release~