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It's a really cool concept and it's really well executed. It just spirals out of control too quickly and you feel like you're spending all your time putting out fire and getting life.

I think if you added some end goal that is well communicated to the character, it could increase the tension and fun. Maybe you're trying to protect something in the inside of the forest and the fire is encroaching from the outside? Just a thought. Anyway, cool stuff.

Thank you! I totally agree with you, and other people also gave me feedback about the same problem at the end game so probably I would probably tweak some variables like fire respawning or something like that. In theory the goal is to protect as many individual trees as you can, but as you say there are fires everywhere and you all just trying to extinguish non-stop without strategy so I would tweak it. Thank you for your feedback! :D