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Thank you!! I played around a bit in UE4 today and definitely decided to go with something much much smaller lol. Like, even smaller than what I imagined for Plan B (which was supposed to be a 1/5 of the size of Plan A... I need to be at a 1/50 or something cuz wow the work needed for a decent scene is "!!")  I'll be sure start writing down any unanswered questions to share later. d(^^ )

[Edit: what omg how did I miss that link?? What a lovely game you have there! I was thinking about going for a more stylized look, but wasn't sure how easy it'd be to implement outside of UV painting... Do you have any tips? :D]

haha a lot of my aesthetic came down to just...... cheating a lot of things. the result you see is mostly custom shaders and very little actual lighting in game. if you're interested in a similar effect you could mess with some unlit shaders and painting textures. you should definitely take a look at this twitter's resources!!

Lmao cheating. Thanks for the link! I was gonna avoid doing too much painting, but after looking at those models I just might have to! XD

well actually one of the links uses a UV gradient atlas kind of solution--so you might have a couple gradients for your texture and then you place your UV shells on different parts of the gradient.

oohh, that sounds good too. ( o3o)~ Might try that first and see how it goes lol.