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I'd highly recommend reading the documentation provided by Momotaru Remix on their system, specifically this page: https://peachround.com/mv/xpb4mv/battlergraphic/

In addition to that, there is another plugin for Hiz's State Stacking that allows it to apply one state that 'stacks' into another.

Thanks for the help! Funnily enough, regarding the state stacking, I ended up using a combo of common events and temporary 1-turn states in order to try and mimic stacking states, and ended up with states following an evolutionary path of a sort instead, like A > B > C instead of 1 > 2 > 3. I'll see whether I can do what I'm attempting with my the base MV tools before touching on more plugins, though.