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Ankhrono

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A member registered Apr 25, 2017 · View creator page →

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Thanks!  A lot of the mentioned projects were small debug rooms and other various technical tests that never made it to Minimal Viable Product states yet.  I may create some other itchio projects with those test builds for people to get a peek at what I was up to later on though if there is interest in that.

Thanks! I'm excited to get back to creating content as well!  

Thanks! It is an ambitious undertaking so we're taking it slow but content is being created steadily thus far!

The way that the programming is working is, Act 1 and Act 2 have specific separation while maintaining the same underlying code so it isn't too bad.  If they need to cross mingle more between each other is where it would fall apart.

Little Webby may accidentally be a little too tall in that design image but why she may have grown a bit will be revealed later.

A few games I've played really expanded the "bad" end potentials so I am excited to make content around those scenarios!

Thanks for stopping by again!

Thanks! Mira Co Rescue - Act 2 is a go!

We will see what makes it into Act 2!

Thanks! It is something that I've seen a few times in games I've greatly enjoyed and always wanted to give it a spin myself.

The seagurlls were one of my favorite thoughts on enemy design in a while! Got a good chuckle out of folk's reactions : )  Gyaru Seagull Monster Girls, the Seagurlls.

Thanks for commenting!  It is good to return to the project with so many folks excited about the news.

I'll try and do a better job of promoting / advertising the game this time around but for now I am focusing on the MVP so people can test out and see the different systems in play.

Thanks! I am also looking forward to working on this project once again.

Thank you for the comment!

I'm going to be taking things slow with Act 2 similar to how I slowly released zones back when Mira Co Rescue first started.  I am hoping to get a Minimal Viable Product (MVP) version of Act 2 of the first zone to demonstrate the new systems and get some feedback on how battles unfold to make a more interactive battle system people enjoy.

I've played another game by Wereship, Magical Princess Miracle Berry, but will have to check out that Maid game.  One of the projects I was working on, Calico Creamery, had a system that had NPCs react to you differently based on corruption/training and choices you made so I am hoping these elements will be incorporated into Act 2!

There are a few things that I will be revealing later, so look forward to all the news in the future!

Thanks again for commenting even if english isn't your first language!  I'm happy to hear that Mira Co Rescue has a wider audience!  

I'm glad to hear people are still finding it! Thanks.

It is nice to get back to it!

I have not been updating much on other platforms but I have accounts on Twitter and bluesky under the same name as itchio.

There will be a new itchio page once I get a demo out for Project VMC.

All right, I think this has been addressed but I need to put a build together and send out another bug fix.  Which version were you using?

I'm currently working on Project VMC.  Programming is progressing well and art assets are a slow and steady race.  Keep an eye out for another monthly Dev Log for the month of Feb Progress Report soon!

I personally do not own an android device so I am unable to test it so I would need to look into that.  Mira Co Rescue was not developed for android either so I'm not sure how compatible it is with the plugins.

Another decent idea for the preview images, thanks!

Seems reasonable, thanks for the suggestion.

It is mostly female characters and tentacles for now.  F/F and Yuri is a primary focus for now.

I do have a very under utilized SubscribeStar that I should probably update more often with the whole Patreon account going all ages...

I'll fix that in a bug fix here soon, thanks!

I wrote a walkthrough and the enemy you are looking for is the Halloween Enemy.

There is also some in the battle sprites of the final boss of the Khrono Tomb.

Surprisingly, no....  I'll have to add that to the list to do at some point.

The thick glasses was just a meme that no one can tell who she as a Magical Girl with them on.  

I'd like a game with older looking Magical Girls too!  Like with Mira Co Rescue, just gotta do it myself if I want content that I'd like to see.

Thanks! The peril bondage kink is something that will certainly carry over in my projects, so no worries there.  

Thanks for the support!

Having the main character with supporting character allows various roles and opportunities to see more peril during combat too so I like having the variety.

And I'll always have the defeat scenes and gallery be unlockable by beating content and not purposely losing to see everything.  If people want to lose they can and there will always be ways to 'retry' and not send them to a permanent game over screen.  Thanks for commenting!

Yeah, the character here has assets that were more or less a style study for having quite large breasts (Momofuki Rio).  Is the 2024 art in the images section also too much of a departure from what you're looking for?  Sort of curious.

Whatever I work on next will have the same kinds of themes going on as Mira Co Rescue, although hopefully with a bit more refined focus.

I mean, I say MILF but I guess I just mean an older woman with more curves.  Mira and Selena in the 2024 have slightly  more curvy body types but this was a concept art I drew of such topic with an older magical girl.  In this case they were a mom though.  (It's almost like the games are starting to reflect my age...)

Not sure if this is exactly what you didn't enjoy.

Thanks for the support!

I think you can find my subscribestar.adult by searching for AnkhronoGames.

Good times!

Yeah, the MILF magical girl setting was just a potential project to put an example forward rather than it just being 'a new project.'  

I've been considering different engines and have been looking into other games with similar mechanics.  A big one is Magical Girl Luna's Misfortune by Namasute Kobo, although that one features only one character.  Always interesting in seeing what the community has been up to since I first started this project and people have made all sorts of wild things.

Thanks for commenting!

Yeah, while I still have a lot of ideas to put into Mira Co Rescue and have plenty of planned content, the quality is so varying from start to current content it would probably be best to start fresh.

I agree that it is a surprisingly underutilized.  Since Mira Co Rescue would potentially be ending, I think moving to something completely different would be best for the next project.  Mostly testing the waters to see what folks think.  

Thanks for offering your opinions!

I wondered why when I was building the latest update it had repeats in the folder.  The naming convention was all over the place.  I'll fix that in a bug fix soon.  Thanks!

Some of the newly added images in 0.5.2 are only accessible through the gallery.  Please read the walkthrough for more information.  I'll be adding a section for 0.5.2 soon.

I am working as the programmer for Re:Strain.

Still planning on returning but for now I am focusing on raising my child.

No worries.  I will hopefully post another development log soon; however, things have been quite busy with the kiddo and my day job taking an increased amount of my free time.