Thanks! A lot of the mentioned projects were small debug rooms and other various technical tests that never made it to Minimal Viable Product states yet. I may create some other itchio projects with those test builds for people to get a peek at what I was up to later on though if there is interest in that.
Ankhrono
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Thanks! It is an ambitious undertaking so we're taking it slow but content is being created steadily thus far!
The way that the programming is working is, Act 1 and Act 2 have specific separation while maintaining the same underlying code so it isn't too bad. If they need to cross mingle more between each other is where it would fall apart.
Little Webby may accidentally be a little too tall in that design image but why she may have grown a bit will be revealed later.
Thank you for the comment!
I'm going to be taking things slow with Act 2 similar to how I slowly released zones back when Mira Co Rescue first started. I am hoping to get a Minimal Viable Product (MVP) version of Act 2 of the first zone to demonstrate the new systems and get some feedback on how battles unfold to make a more interactive battle system people enjoy.
I've played another game by Wereship, Magical Princess Miracle Berry, but will have to check out that Maid game. One of the projects I was working on, Calico Creamery, had a system that had NPCs react to you differently based on corruption/training and choices you made so I am hoping these elements will be incorporated into Act 2!
There are a few things that I will be revealing later, so look forward to all the news in the future!
Thanks again for commenting even if english isn't your first language! I'm happy to hear that Mira Co Rescue has a wider audience!
I do have a very under utilized SubscribeStar that I should probably update more often with the whole Patreon account going all ages...
I wrote a walkthrough and the enemy you are looking for is the Halloween Enemy.
There is also some in the battle sprites of the final boss of the Khrono Tomb.
Thanks! The peril bondage kink is something that will certainly carry over in my projects, so no worries there.
Thanks for the support!
Having the main character with supporting character allows various roles and opportunities to see more peril during combat too so I like having the variety.
And I'll always have the defeat scenes and gallery be unlockable by beating content and not purposely losing to see everything. If people want to lose they can and there will always be ways to 'retry' and not send them to a permanent game over screen. Thanks for commenting!
I mean, I say MILF but I guess I just mean an older woman with more curves. Mira and Selena in the 2024 have slightly more curvy body types but this was a concept art I drew of such topic with an older magical girl. In this case they were a mom though. (It's almost like the games are starting to reflect my age...)
Not sure if this is exactly what you didn't enjoy.

Yeah, the MILF magical girl setting was just a potential project to put an example forward rather than it just being 'a new project.'
I've been considering different engines and have been looking into other games with similar mechanics. A big one is Magical Girl Luna's Misfortune by Namasute Kobo, although that one features only one character. Always interesting in seeing what the community has been up to since I first started this project and people have made all sorts of wild things.
Thanks for commenting!
Yeah, while I still have a lot of ideas to put into Mira Co Rescue and have plenty of planned content, the quality is so varying from start to current content it would probably be best to start fresh.
I agree that it is a surprisingly underutilized. Since Mira Co Rescue would potentially be ending, I think moving to something completely different would be best for the next project. Mostly testing the waters to see what folks think.
Thanks for offering your opinions!
Some of the newly added images in 0.5.2 are only accessible through the gallery. Please read the walkthrough for more information. I'll be adding a section for 0.5.2 soon.
