Thanks for the help! Funnily enough, regarding the state stacking, I ended up using a combo of common events and temporary 1-turn states in order to try and mimic stacking states, and ended up with states following an evolutionary path of a sort instead, like A > B > C instead of 1 > 2 > 3. I'll see whether I can do what I'm attempting with my the base MV tools before touching on more plugins, though.