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This was excellent and one of the better examples of the dual-purpose theme that I've seen. The art style and flavor of the characters is pretty great. There game feel is pretty decent, too. The hammer really has oomph to it. The only part of the game feel that's off for me is the collision on the platforms. I know it's usually a good idea to leave the player a little extra space, but there is a hell of a lot of space past the edge. Other than that, my only complaint in the music. At first, it's off-beat and interesting, but it kinda grates by the end.

(+1)

Thanks for playing and thanks for the feedback!

The platform collision has really bothered us, but it was a choice between pretty bad clipping into walls or "floating" off of platforms until we could engineer a more complicated solution that makes it behave differently when on edges. Definitely would be one of the first few things we would fix if we decided to continue this game past the initial 48 hours.

Yeah, I didn't think about how abnormally wide your sprite is. That's a conundrum.