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Thanks for the feedback!

I actually tried to make it match w/ the beat; but I have got a feeling there are two problems:

1. I think sometimes the music starts a few miliseconds later than the game itself due to lag and this can shift the beat in relation to the shots

2. The music is 160BPM -- 1 beat is 0.375s and this is the timer I set for my shots. The game itself is 60fps -- 1 frame is 0.01667s. 0.375 is unfortunately not a multiple of 0.01667 so I think due to this the shots will start to go out of sync after a while. I think this could've worked better at 150BPM gameplay wise (1 beat is 0.4s and so I can use either 0.2s or 0.4s) but I haven't checked how the music sounds if I reduced the tempo to 150BPM. 180BPM can also work gameplay wise but from my experience my musics usually sounds silly at that tempo.

Nice that you were thinking about that. Unfortunately it seems like a lot of engines have an issue with 100% accurate timers but I'm sure there are workarounds for that.