I had alot of fun! There was a bit too much constant peril from falling but beyond that was a interesting experience and a fun game. The controls were pretty neat once I got the heand of it but still the game felt just a bit too many nails tough. Good job!
Play game
Slime's War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 4.250 | 4.250 |
Overall | #55 | 4.000 | 4.000 |
Feel | #87 | 3.750 | 3.750 |
Innovation | #99 | 3.750 | 3.750 |
Aesthetics | #356 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Slime's War match the theme because almost everything in the game has multiple purposes :
Timer = Kill the player at 00:00 and give score at the end.
Shoot = Fire an instant invisible beam in the direction of the cursor and reload weapon (0.4s).
Hit blue round = Remove 1s to the timer, tp the player to the cursor position and instant reload.
Hit enemy = Kill it, add 1s to the timer, tp the player to the cursor position and instant reload.
Coins = Add a challenge for those who wants and it give score at the end.
Powerups = Help you in the current run and add 5s to the timer.
Third-party resources
Unity 5.5 (free edition) : https://unity3d.com/fr
Sublime Text 3 : https://www.sublimetext.com/
Pyxel Edit (with license) : http://pyxeledit.com/
Sound effects : http://www.bfxr.net/
Contributors
"Zeksa" : Art, Sounds, Developer, tester
"Goblins From Mars" : Music (free copyrights)
"Scari" "Fan2Shirley" "Zero2Pro" "Sakeiru" : Testers
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