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Hey. Glad you liked the parts you did like and it's awesome to see a gameplay video.

You're right about all the background interactivity not doing much in terms of gameplay. Originally I just wanted to add it to make the town seem more alive, but I do agree it would be more interesting if it meant more. I started adding some of that in the third area of the town and I'm thinking about the ways to add more of it. We'll see how much of that there will be in the end, I'm still not entirely sure myself, but I'm working on it.

Oh, I have to unlocked the third area then and see... I don't think everything you can interact with needs to lead to something, but having extras like that would encourage exploration and of course admiring the art you've made. :)

Agreed. Anyway, thanks for the feedback. Seeing someone else play it is very useful , more than having just text as feedback as well. For example, the puzzle with the monster you had some trouble with was supposed to be fixed a while ago, but I somehow managed to forget to do that, haha. I know where everything goes, so it's different from my side of things, but it had some small pieces in it that can be borderline unfair, or at least annoying. That went right to the top of my list of things to fix and it should work better when I get around to uploading an update. 


Wish I had more time and patience to work on the game. As you can probably guess, majority of my time goes to the art side of things.

The art is why I tried DM. It's really amazing and the variety of style in the puzzles especially is motivating to continue playing. :)