Got to play quite a bit and I did have trouble finishing one puzzle but other than that things were good. The artwork is incredible and the interactivity with the world is really enticing, I just wish there were more consequences to that. Cause it's great to discover what you can click on, and make paint appear, or light/extinguish candles, it just feels like they're supposed to be a puzzle element on their own...
Also, this town must be built on top of some leaking tanks of nuclear waste, those mutations are crazy. :)
Hey. Glad you liked the parts you did like and it's awesome to see a gameplay video.
You're right about all the background interactivity not doing much in terms of gameplay. Originally I just wanted to add it to make the town seem more alive, but I do agree it would be more interesting if it meant more. I started adding some of that in the third area of the town and I'm thinking about the ways to add more of it. We'll see how much of that there will be in the end, I'm still not entirely sure myself, but I'm working on it.
Agreed. Anyway, thanks for the feedback. Seeing someone else play it is very useful , more than having just text as feedback as well. For example, the puzzle with the monster you had some trouble with was supposed to be fixed a while ago, but I somehow managed to forget to do that, haha. I know where everything goes, so it's different from my side of things, but it had some small pieces in it that can be borderline unfair, or at least annoying. That went right to the top of my list of things to fix and it should work better when I get around to uploading an update.
Wish I had more time and patience to work on the game. As you can probably guess, majority of my time goes to the art side of things.