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Bloody hell, that super high level with multiple blue floors better be the last level... A very nice concept with fun gameplay, but HIGHLY unforgiving. Trying to grapple onto a small target while moving is impossible; the hooks seem to move relative to the player, so don't go in their intended direction at the crosshair. Still, the physics are pretty fun, and I could cheese past the first few stages with slingshotting. Work on making better levels, and you'd have quite the gem~

Thank you very much for playing and for the feedback!

The clarity of where the hook goes and when it will land is definetly the games biggest problem, but we didn't have the time to make it feel perfect. Gamejam Problems :D

And yes that level is the last level, thanks for forcing your way through it :)