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(+1)

Thanks a lot! 

What do you mean with "rotation"? If you couldn't shoot at any direction you were pointing with the mouse, could it be that you had a controller/gamepad connected? Since the gamepad code couldn't be tested, it kinda overrides the keyboard+mouse controls :/ 

If so, it's really impressive that you finished the game without that or the "brake"!

Anyways, I'm glad you liked it and thanks for playing!

(+1)

I’ve just realized that I even finished the game without using not only the “brake” but also the “dashing”. I basically made it through the end shooting with the left mouse button.

I probably got a bit confused since shooting up makes you move down, the opposite than dashing that makes you fly upwards while pointing up.

What I meant about the rotation, is that if we were able to control the rotation of the character (with left and right arrow keys for example) when is bouncing through the air and walls it will allow us to land properly and get the running control back faster, instead of waiting for the bouncing to stop.

It’s just an opinion :), it might add unnecessary complexity.

Again, great job! the game is awesome!

(+1)
I’ve just realized that I even finished the game without using not only the “brake” but also the “dashing”. I basically made it through the end shooting with the left mouse button.

wait, what?

hahahaha, you were playing on a self-imposed "VERY HARD mode". How did you even dodge the final boss' attacks without dashing? Playing with all these limitations and you still pushed on! You're incredible!

What I meant about the rotation, is that if we were able to control the rotation of the character (with left and right arrow keys for example) when is bouncing through the air and walls it will allow us to land properly and get the running control back faster, instead of waiting for the bouncing to stop.

Yeah, that doesn't really matter. It's not the angle, but the speed of the character that determines when she snaps to the ground. Another player suggested some kind of "ground pound" or something like that to snap faster to the ground. If I continue working on this after the jam, I'll try that. Slow "ground snapping" seems to be the biggest problem the game has according to these comments.

Thank you again for playing. I'm sorry the controls weren't clear enough or that there wasn't some kind of tutorial level to get to know them better.

(+1)

How did you even dodge the final boss’ attacks without dashing?

I discovered that the easier and quicker way to hit the final boss was in the ground (at least for me…not using the dashing :P), it might be the reason why I found quite important a way to land and start running in a faster way.

I had a lot of fun with the game, thanks a lot for the detailed explanation! Cheers!