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Hi Dapper Penguins (cool name by the way),

I recently saw the Yogscast playing this and it looks really good, so I bought it! I really enjoy your game, it scratches this itch I was having.

I was just wondering if in later versions prices will be tweaked a bit or are you going to add some things to increase 'efficiency?' Because you have to lay out a lot of infrastructure for the smallest bit of profit, and it's almost impossible to recoup the cost in a reasonable timeframe. Don't get me wrong, I am a patient person and understand that you don't turn profits immediately, but it seems a bit off when I am losing money for 3-5 years straight before getting to the green.

Or am I looking at this wrong, and instead of playing 'realistically' should be focussing on what I'll be doing in like 20-30 years and just ignore the 'short-term' losses?? Haha. 

Thanks for all your work!

(+1)

Hey there!

(is that an Evil Genius avatar?)

Very happy you're enjoying the game! Right now we don't worry about balance too much, and prices change build to build. Right now, every should pay for itself in 18-24 months, if played perfectly (like the real world, ish). Later on, you'll be able to add modules to factories, to work faster (more pollution and upkeep), so you can balance out the pipeline. Something important to know is that complex recipes (brandy, paint) pay A LOT more than the simple ones (barrels, bottles)

Just keep playing, you'll get better!

Yes, this is Maximillion from Evil Genius, great work spotting that!

Ahh, it makes me happy to hear that, all great information. This will save me much headache from being too pedantic about optimisation! Guess I should just relax a bit and not worry about it and just explore what the game has to offer right now.

Thanks for the quick reply.

Here to help!