Yes, when you play your own game during development you get used to everything and can't see what's hard or easy, or just awkward. When I was starting my game, the controls where keyboard only, so dashing went in the opposite direction to shooting and was incredibly hard to control. Many friends told me that. I didn't want to change it, cause it was my vision for the project, but I'm glad I finally yielded. Without that playtesting feedback, the game would've sucked.
I'm sorry if my feedback/criticism sounded too harsh.