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I really respect the detailed explanations in your devlog and game page as to the inspirations for your game and things that are important to you. 

It was really useful for other devs to see the advantage of using pre-made assets, making it possible to still work solo in a game jam and have a game that looks as great as yours.

I really can't say I've played anything like this before - and thats one of the great things with gamejams is that you get a chance to be creative and make some memories! A few bits of gameplay feedback - mainly the music mini game - I think this was an asset as you said but would be great if there was better feedback if you hit a note and the score colour was easier to see about the backdrop.

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Thanks HonestDan. I agree, there is no shame in using Assets. If I were a studio I would have a budget for for staff to build this stuff, but for a prototype just throw them in and do something cool, if it works then expand and improve on them. Of course, the trick is to use them in creative ways rather than just flip them.

I totally agree about feedback in the rhythm game. Maybe some camera shake when you miss a note and visible “pop” on the note if you hit.