1. Hi there! What's your name? Want to introduce yourself?
Why it's little 'ol me, Yuwrenn, Wrenn.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I have been in every single jam, this is what I do. However, I have only successfully made a game for the last one. I would like to again complete a game for a solid 50/50 participation rate. Makes me look less flakey. I might continue to expand on dialogue trees and conditional responses bc do you know how cool that is, having a character acknowledge that you did a thing. It's real cool.
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
J/RPGs. Honestly, rpgs are 98% of the games I play. I appreciate storylines and character development. I consider games to be a higher form of expression because they combine so many different types of the arts. Some throw outs would be the Tales of series, the SMT main series, Silent Hill series, and the Rune Factory series.
4. Do you have experience with game development? What did you do/with what engine?
Yes, I do. I am an intermediate beginner imo. I spend most of my time staring at Unity when I know damn well that I could make x thing in 5 other, easier engines. But I feel Unity gives me the most EXP.
5. Tell us about something you're passionate about!
Learning about dialogue tree implementation. Art and music. Growing as a dev.
6. What are your goals for this game jam?
Make game that does not say [Prototype] because I cut out a lot of things. Maybe work on making good UIs.
7. Any advice to new jammers (if you're a veteran)?
If you are new to game dev and planning on making something using an engine you've never used before, then don't do anything too extravagant. If you find yourself lingering for hours on only one minor part of your game because of this it's time to say no. This is probably referring to Scope, but you don't realize it's scope until it scopes you.