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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

[Fixed] create objects and builder plugin seems broken in 2.3 projects

A topic by foreverisbetter created Oct 15, 2020 Views: 368 Replies: 6
Viewing posts 1 to 4
(1 edit)

Hello, 

first off: this editor is amazing! Thank you so much!

second: It seems like you can't create objects and other resources anymore and can't run your project from within GMEdit. Is that a known issue since the transition to 2.3 or might it just be me and I'm doing something wrong?

I'm really curious since being able to completely ditch yoyogames editor was always such a quality of life improvement. I like gml but I never liked the IDE.

Thanks for your help!

You should be able to utilize builder, it works fine for me. Update to the latest version and check the settings if it points to the right runtimes.

Sadly creating resources is broken, together with quite a few other things, so we must wait for updates. Still better than using IDE.

Developer

For builder, you could try my fork, but also check your settings to make sure that you are not using 2.2 runtime with 2.3 projects or vice versa.

For resource manipulation, unfortunately that is a whole lot of work so I'm very slowly getting through that between other tasks.

Mistakenly sent a reply on this topic to the author, when I was intending to send to you.

I've been getting errors about unexpected symbols and malformed assignments in 'PreCreate'-- is that related to the resource manipulation work you mention here? I am new to GMEdit so I'm not sure what's what just yet.

Developer

“PreCreate” is your Variable Definitions. Taking a peek in GMS2 itself might show more meaningful errors.

Also make sure to be using a beta version of GMEdit.

Aha, that might be the issue! Not being in beta. I'll try that.

Sorry that I'm a little late to this post, just started using GMEdit, hoping for some clarification

I keep getting errors about malformed assignments in PreCreate-- is this because of the break in 'creating resources' that SnoutUp is mentioning here?

I am editing a project file that I've been working on in a long time in the regular IDE.

Is there a way to disable whatever GMEdit is doing to the 'PreCreate' (or as GMEdit calls it, 'Properties')? Can I just not open/not edit that part somehow?  Seems unlikely but...

Well I'd like to use GMEdit but I don't want it to break all of my variable definitions!