Aha, that might be the issue! Not being in beta. I'll try that.
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Mistakenly sent a reply on this topic to the author, when I was intending to send to you.
I've been getting errors about unexpected symbols and malformed assignments in 'PreCreate'-- is that related to the resource manipulation work you mention here? I am new to GMEdit so I'm not sure what's what just yet.
Sorry that I'm a little late to this post, just started using GMEdit, hoping for some clarification
I keep getting errors about malformed assignments in PreCreate-- is this because of the break in 'creating resources' that SnoutUp is mentioning here?
I am editing a project file that I've been working on in a long time in the regular IDE.
Is there a way to disable whatever GMEdit is doing to the 'PreCreate' (or as GMEdit calls it, 'Properties')? Can I just not open/not edit that part somehow? Seems unlikely but...
Well I'd like to use GMEdit but I don't want it to break all of my variable definitions!
I don't want to spoil too many of the game's mechanics (unless you genuinely want to know), but I ought to say that if you can kill 10 werewolves (after your comment about reaching stage 6), things get a little more interesting :)
The ultimate goal is to kill 100...
This game is amazing. Beautiful graphics & music, minimalistic but totally engaging, yet casual enough to play while you chat with friends once you get in a flow state.
I prefer the Android version personally-- it has a Leaderboard feature which is really cool. I recommend that anyone who enjoys the PC version and can access it on Android try that-- I'd love to see more people on those Leaderboards and get some community competition going.