Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I always struggle with finding that balance between holding the player's hand and letting them figure things out - a "press enter to pick up" notification would help but it would also pull you out of the game instantly so I don't know which I'd prefer :D

(+1)

I saw that now we all do not have a lot of time to understand each game during rating games, so we want to quickly understand and complete the game. But if you take a separate game, the process of cognition and research means a lot.

(+1)

Yeah, I think it's a problem with game jams  :( The ratings really favour short games over longer ones because people just want to try something quickly and move on to the next. It's all practice though and making a whole game in a month feels so good, even if not many people play it!