The materials as well as the names are the same when using them in Cinema 4D, the problem happens when exporting from Cinema 4D into the FBX format, then importing that in blender, and I'm not familiar enough with Blender to fix it there, nor do I have the patience for it unfortunately.
You are a god among men! Great work!
My apologies, I logged off for the night right after my last reply. But I'd be happy to learn about it tonight if you have the time to spare (about 12 hours from when this was posted)
I'm on the Pixeland Discord a lot of the time and my phone will alert me if I'm mentioned or get a PM. I have the same handle there.
I'll be on most of tomorrow as today has been deemed errand day by the wife.