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Ah right, I never though of porting it to Linux as well. Good point, will look into it!

Sorry for the performance issue, in webgl it is hard to play indeed, a the platforming is tough. Some food for thought for my next Jam for sure!

(+1)

So, I finally booted it up on windows to play it. I think the divide between the physics controls sections and the platforming sections were a neat idea, it's like those games that dabble in different genres and gameplay sections. It's good to keep a good pacing, and I think you did a good job on the controls of both sections. If I would point out problems, I think the biggest one was not being able to see where the rocket is landing, each first time I felt like I was setup to die so I could know where to angle the rocket next time, there was very little room for reaction. But yeah, I can see a lot of care were put into the platforming controls, you had dash, wall jump, moving platforms and even the janky physics platforms. Good job!

appreciate the thorough feedback and also that you tried it in windows! Kudos 😁

Some topics to improve for sure 👍