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Nicely polished; the in game instructions were a little too brief (I thought for a while that I was meant to be launching the planet with a pull-back and-release mechanism), and the difficulty curve seemed strange (some later levels seemed completely trivial as the start and goal passed right next to each other), but overall the game felt very clean and smooth, and with a little more meat it could be a nice mobile pastime.

I did appreciate that winning after the failure text appears still give you credit for the victory. :)

Haha yeah I haven’t really mapped a good level difficulty mechanic into the game, currently, all the levels are procedurally generated, and I’m not checking for how difficult/easy the generated levels are.

Maybe I can start off with like just two planets, and then add in another planet, make it further away, and vary the procedurally generated levels in that way in the future. Thanks!

And yeah, thanks for the note on the confusing instructions! Will be sure to try to adjust them to make more sense. I might also just try to add a mini tut at the beginning of the game as per some suggestions.