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(+1)

hello there! firstly I'm here to give you constructive feedback. Because this kind of creative and artistic game desires one. 

The graphics ;
I know it was because it made in 1 month. But at the beginning of game seeing inconsistent and repetitive textures disappointed me. Because assets look crazy beautiful. These might be the most aesthetic assets i have ever seen in a godot game.
Movement: It made me feel very heeeeavy , idk if it's intentional but yeh. The jump was unrealistic and too slow. You could just increase the gravity and your current jump-higher system would suit in easily. 

Details are just amazing , animation style of dialogue boxes... speakers ... ui 

I appreciate the work, keep up !

thank you so much for the feedback.

yeah, i made some tilesets and parallax

repetitions that I hoped I wouldn’t need to use and went on, replacing the assets. but some things really didn’t have time.


I wanted the robot to be heavy at first. with advancement you can make upgrades and the movement becomes much more fluid. I wanted this difference to be felt, you know?


but the truth is that there was almost no testing time. with only a few hours left I saw that the head rocket's strength was very low, I had to triple it. maybe it was the case to do it with speed and I jump too.

i'm very happy with your feedback, really wanted more criticism, because I also really liked the game and I want to find the blind spots and improve it.

thank you!