thank you so much for the feedback.
yeah, i made some tilesets and parallax
repetitions that I hoped I wouldn’t need to use and went on, replacing the assets. but some things really didn’t have time.
I wanted the robot to be heavy at first. with advancement you can make upgrades and the movement becomes much more fluid. I wanted this difference to be felt, you know?
but the truth is that there was almost no testing time. with only a few hours left I saw that the head rocket's strength was very low, I had to triple it. maybe it was the case to do it with speed and I jump too.
i'm very happy with your feedback, really wanted more criticism, because I also really liked the game and I want to find the blind spots and improve it.
thank you!