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(+2)

Yes, v09. It's always when that rope gate is opening. A Linux build would be great, indeed!

(+1)

Done :) I've uploaded the Linux build, let me know if there is anything wrong with it and I'll try to fix it !

(+2)

Doesn't run. The file has no extension too. Is there some software I needed to run it?

(+1)

You should have SFML 2.5 installed and GLIBC >= 2.32 IIRC. 

What does the terminal does print when you execute ./Moonshot ? 

(+2)

It said I didn't had SFML libraries. I downloaded it and it ran, finally till the end without any crashes! So basically I didn't play through the whole part where you used the moon mechanic to its fullest. The whole game, basically. After finishing it, I cranked up some stars at your rating there, especially the innovation one. Very good level design! I think the crux of making new mechanics is having the level design to show it off and to teach it. I think you did a very good job there. You also made it non-linear at that second level, which I think is great for those games about learning on our own. The only complaints I would still have are with the camera and jump, but I'm sure it's mostly because you're working on a game jam's tight schedule. There's definitely a lot to explore with this concept. Great job, really!

(+1)

Aah, I'm super happy the game finally worked for you ! 

There is definitively issues with the camera (glitches, dead zones, did you notice more ?), so I'll have to fix that.

Before you mentionned it, I did not think about variable jump height but it's definitively a good thing to add :) 

(+1)

Yep, I second this. When running ./Moonshot on Arch Linux I get:

./Moonshot: error while loading shared libraries: libsfml-graphics.so.2.5: cannot open shared object file: No such file or directory

I installed the sfml package and the game starts fine, works perfectly now! I wonder if you could bundle the so file with the game.