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(+2)

Were the rooms procedurally generated? It was super cool that everytime I went in the room configuration changed! It made every run through feel very unique. The movement through the rooms was really good. It took a minute to figure out how the sword worked, but after I figured it out, it was great!

(+1)

Yes! the world is different each playthrough. I wanted to make sure the player felt like they were always adventuring into the unknown. If you died you couldn't retrace your steps because you would be in a new world.

I like that this made the feeling of adventuring feel more consistent!