Play Story
Glass Tombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 4.063 | 4.063 |
Overall | #33 | 3.750 | 3.750 |
Graphics | #39 | 4.000 | 4.000 |
Gameplay | #88 | 3.250 | 3.250 |
Innovation | #128 | 3.031 | 3.031 |
Theme interpretation | #166 | 3.031 | 3.031 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/AngeloSaez/Glass-Tombs
Theme interpretation
I went for the moonshot thinking approach. For my game it was the player completing the seemingly impossible Glass Dungeon having never gone on an adventure before.
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Comments
Nice color palette, I love the minimap and the way you handle transitions from one room to the next. You got a nice zelda type game. With a little more visual and sfx flair it would improve the experience quite a lot.
Congratulations, it was quite enjoyable!
Cute visuals, played until the end and found the sentiment it left off with sweet. There was one instance where I got shoved into a wall and started zooming across empty space on the map, and I had to restart in that case, but other than noticing some enemies zooming away like that when being killed it was a smooth experience.
I am a little sad that I didn't find a use for all those gems, but maybe I just missed something. I enjoyed meeting all of the ghosts, and the music was nice as well with the changes it would go through. Lovely work!
Hey there, So I played the game until the end and you can see my gameplay below:
13:30 Glass Tombs
I am not sure if I got the right ending, but my main comment is that I could rush through the areas without having to kill the enemies. For the rest great job!
Really nice pixel art and music! You’ve created a great foundation for an old-school RPG Zelda like game. I love the transitions between areas and the map is quite handy.
Just to mention that it would be great to add more feedback in combat or while picking items up, triggering sounds or visual effects.
A great submission, well done!
what you have acheived without a game engine and using java is really impressive.
but there are still some things such as the player movement feels clunky also the game lacks some "juice" meaning there should be some SFX or VFX when attack or damaged.
Solid Work though will say again doing this with java is impressive feat
This is amazing! The art and music are wow! So cute!
Maybe the hero goes too fast imo comparatively to enemies.
I found that the texts were going too fast for me (non-native english). Maybe let the player decide when he wants to pass the text, to let him read at the speed he wants? Or maybe an option to let him re-read what he wants (maybe it already exists and I didn't saw it ;))
Otherwise, it was really great :)
Had a run ending bug happen twice, which would push my character into the wall and getting stuck in the wall. First time happened after I got hit by an enemy and second time happen when I exited a crypt. The movement speed was also a little too fast, I managed to just zoom past all the enemies.
Looks like a really nice game and the art style gives me classic pokemon vibes. The soundtrack was really pleasant to listen to too.
Nice game! :)
I love it, story is good, but the combat is a little wierd, I rage quitted, because i died in 3rd crypt.
Very nice game
Wow, I'm impressed, the game looks so clean !
The art and music are really well done and gives a TLOZ vibe :)
I would add some visual feedback for when you are hurt or when you hit ennemies because it's kinda hard to notice if you don't look at your lifebar.
Otherwise, I could not finish the game :( I got stuck in the topmost crypt on the top of a room in the shape of a "H", I glitched out of the top-wall and could move out of bounds.
I liked this a lot, though I did glitch into a wall at one point and get stuck! It didn't affect my rating - bugs will be bugs. :)
The presentation is what really shines here. I love the story, art, and music, though the gameplay could use some refinement. There isn't much depth to just sticking out your sword and running into an enemy, though I did like the variety of enemies on display. The fast walking speed was nice, but it meant I could basically run past most enemies without fear. Overall though, I could tell a lot of heart was put into this one. Nice job!
great work. i dig the dynamic music, and there's a great vibe to your game that i feel like a lot of jam games miss.
Thank you so much for playing and rating!!
We tried so hard on the music haha I was really inspired by Spelunky and the Mario RPG's
Very nice game!
The retro-look suits the game perfectly and the control is super smooth and responsive. Really good work and impressive that you made it from scratch! Also great music and the fact that you made it responsive is a real credit to the game. I enjoyed the story a lot but was just a tiny bit disappointed that there was no boss battle at the end (I hope I'm not spoiling this otherwise I can edit my comment). Not sure if it was just me, but the sword animation only seemed to play when I was not hitting something. If you decide to continue working on it (which I think this game would certainly deserve!) I'd suggest working on animations, especially enemies telegraphing their attacks a bit (then you could increase the difficulty in other ways, like less hearts etc.). Also did I just miss it or is there no way to spend all those hard-won rupees?
Thank you so much for the nice and constructive feedback. The music, story, and world were our biggest focuses so we had a few aspects that could be developed further. The game could definitely use some polish in that respect and we have plans post jam to address all of that.
I have been joking to my friends that the money not having a use was 5% by design 95% time restraints hahahah
And thanks so much for rating it means the world to me!
Really love this game, with some polish there is enough here for a full game. Felt like the cohesive art and music really went a long way and added a lot to the entire experience.
Thank you I was thinking about the feelings I wanted to hit using the story and the music during the whole development and I'm so happy you enjoyed how we combined them!
And again thank you so much for playing and rating!
Things that could improve the game in my opinion:
Conclusion: Very nice game, i had fun playing it! I really liked the glass dungeon theme, its surprising how much good music can increase a game's value!
Thank you! We worked really hard on giving the game a full soundtrack.
You are right about combat needing some improvements but since I wanted my game to be story based I wanted to make sure combat was optional so that every player could experience it. That's why you are able to move so fast. Because combat was meant to be optional, I didn't allot too much time into polishing it.
I can see why you did it this way. I really liked the story, too!
Were the rooms procedurally generated? It was super cool that everytime I went in the room configuration changed! It made every run through feel very unique. The movement through the rooms was really good. It took a minute to figure out how the sword worked, but after I figured it out, it was great!
Yes! the world is different each playthrough. I wanted to make sure the player felt like they were always adventuring into the unknown. If you died you couldn't retrace your steps because you would be in a new world.
I like that this made the feeling of adventuring feel more consistent!
The end of this game brought a tear to my eye. I don't want to spoil anything for anyone, so I have to leave it at that. Usually in this type of game the player moves very slow, so it was nice to zoom around and slice things up. I also adored the art style! The only issue I noticed was the layering around the entranceways to buildings was slightly off, with the frame appearing in front of the player. Overall though, it was a fantastic experience and I'm glad I finally got around to playing it.
You're comment did the same for me :')
Thank you so much I worked really hard on the story. Art style and a lot of the game was inspired by the game boy color links awakening with a modern color palette. I'm so happy you enjoyed it and got around to playing it.
YEa.. I was so close to the end of development that since I didn't use an engine I was too scared to fix the doorway thing haha.
Yay I finally got to play it! The song in the final dungeon was my favorite by quite a bit. Loved the pixel art and really wished there were sound effects. It would have tied the whole world together.
Really creative story. I love games with a fun story. Great job!
Happy you finally got to play it! Don't forget to rate I still at 0 ratings haha (*cries*)
But yea the last song is also my favorite. It combines aspects of every other song in the soundtrack. Its based off of the crypts theme but has instruments from overworld etc,
Very cool. I rated it! It said your game has 4 ratings when I refreshed the page.
Weird my page is bugged ty sm for letting me know bc I was in the dark this whole time lol.
Really liked the vibe of the game - the dynamic soundtrack is definitely worth a star or two for the innovation. Graphics are so simple, but neat. To be honest, not my favourite genre - hence I can't evaluate the story part so well, but still I have immersed into the game world for the good 15 minutes of gameplay. And of course I can't praise enough the "hardcoreness" of the chosen tech stack - amazing job!
Mass Message:
I am still at zero ratings so I pent a few hours fixing it and reuploaded it with the installation in by default. You can just download and play. I know so many people were having problems.
+1 for java +1 for soundtrack +1 for zelda references +1 for jokes +1 for lore, guys, it's 5 stars lol
Of course it's not the most original and performant game out there but the art direction is neat and well thought :)
Mass Message:
I am still at zero ratings so I pent a few hours fixing it and reuploaded it with the installation in by default. You can just download and play. I know so many people were having problems.
Thanks so much for being the firs to notice the references.
My art was inspired by links awakening.
Enemies inspired by classic Zelda.
I referenced Kakariko village.
And in the credits two of the ghosts names were revealed to be the same names as the composer brothers from Ocarina of time
If it helps anyone else, I had a little stickiness getting it running in Windows 10 too, but I just uninstalled any existing Java and then fresh installed the latest Java SDK & Java runtime, then it seemed to work out fine :).
Charming game :). Few small things like detection and the hearts could spawn in the walls and be unretrievable, but that's not a big thing here. Definitely agree with the attention to the music, nice and fitting as well. Controls felt a little slippery and sensitive, but I think that might have been part of the challenge. Had some flashbacks of Legend of Zelda and rooms with darknuts and the "no, NO get away!" feeling haha
Mass Message:
I am still at zero ratings so I pent a few hours fixing it and reuploaded it with the installation in by default. You can just download and play. I know so many people were having problems.