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Angelo Saez

198
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A member registered Mar 29, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the play and for the comment :)

Removed my comments about the collision problem. It has been patched.


There is now an easter egg in the game if you press "r" to start the game specifically.

Also, I'm not a music guy so the "Jam-Version" of the song thats ingame needs a bit of polish but here's a cover I made that has that polish and uses instruments from the DS:

https://soundcloud.com/angelo-saez-652103325/retro-toughen-up

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The remaining games will be played and rated in the next couple of days!

Every post after this one I will be waiting until after my finals to play and rate!

I played a lot of this but the furthest I could get was around halfway to the moon. Good job making a tough but not frustrating ot play game!

I liked that me taking damage felt as a result from me not reacting fast enough or maneuvering smart enough. Meaning, that your controls and collisions were in a really good spot that I never blamed the game for my mistakes.

Good job and thanks again for rating and playing!

Day 5! Studying for finals is tough but I got you guys

The other day I fixed the installation for my game Glass Tombs. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

I played this one with my dad it was pretty cool. I had to use WASD because he only knows how to use the arrows for games lol. The collisions were a bit funky but it was still a cool racing experience so good job.

Thanks again for playing and rating!

Day 5! Studying for finals is tough but I got you guys

The other day I fixed the installation for my game Glass Tombs. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

I also have played this game already and rated and commented. Its very chill tho a lot of people are making that mistake hahaha

Have a good one!

Good stuff I like the graphics the animations on the players head were very realistic and the particles coming from the ceiling things were a very nice touch.

Keep up the good work and good luck!

Also, thanks again for rating and playing!

Day 5! Studying for finals is tough but I got you guys

The other day I fixed the installation for my game Glass Tombs. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

(I see this post twice so I'm replying to the second one)

I love the upgrades and how you connected them to how the player actually upgrades himself that was a really nice touch. I like the choice in music because it added some comedy to the game since towards the beginning of my playthrough I would die pretty fast and it was funny hearing such an elegant fanfare for 3 seconds only for me to die almost immediately lol.

The gliding was a lot of fun and I eventually made it to the moon. Great job!

Day 5! Studying for finals is tough but I got you guys

The other day I fixed the installation for my game Glass Tombs. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

Wait I've played this one before it was good. I remember reading a comment talking about how you guys were aware that 'levels could be skipped completely' and stuff. And I extremely respect you as a developer for giving the player the choice whether or not to use it.

Heres my comment from before:

This game gave me vibes of so many other games lol thats amazing. Some included metroid, dk country, and ngl fallout 4 bc the bullet time lol. 

Really liked the player animation

My time for the last level's return was 20 seconds I challenge others to try to beat that

Love what you did with the final room also

Day 5! Studying for finals is tough but I got you guys

The other day I fixed the installation for my game Glass Tombs. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

Wow that was an amazing experience. I am so surprised by the polish. I was stuck for a while at the wall run part but then I did some research in your comments and was able to make it to the final boss. Really cool and the story made it so fun. The main weapon is also so sick idk how you guys came up with that thats amazing

Your first area level design was really good because without any help the player kinda just understands they need to start climbin' around. I do think the sign placement and wording on the area with the wall run could have been better but the rest the game seemed so incredibly well designed. Especially the part with the dangerous four-way intersection

Great job everything was truly amazing

Thanks again for rating and playing!

Day 4 guys. Day 4!! 

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

This is actually really fancy I can tell that you must have done so many jams in the past. The touch with the music was so sick I was like "no way they did that" then I zoomed out and I noticed how it got more muffled and stuff. 

I liked how the story connected the game to the theme in addition to the setting and the art. I liked the grid based base building system also I thought it was really intuitive. The instruction page was also very helpful but I did have to restart at a certain point because my populatoins werent growing as much as I would have wanted

Great job and thanks again for playing and rating!

Day 4 guys. Day 4!! 

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

Hello again I think you posted here again accidentally. I played rated and commented (on thread and ur page) dw I gotchu

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Woah you really went all out with the visuals amazing job. The paralax really helped with the immersion and the musi was very fitting for a bleakly colored world. I did have control annoyances but then I switched to the controller. Also, I read your comment how you had something originally as shift but you changed it back to space: keep in mind that because of most fps games where sprint is 'shift' and minecraft where shift is also commonly pressed, most of the videogame audience have that option your friend mentioned already off.

Amazing work though I hope you plan to make this into a full release because I feel like this has what it takes

Thanks again for playing and rating!

Day 4 guys. Day 4!! 

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

NICE! This is the first gam puzzle game I didn't get stuck on a level or anything. Lots of fun and you really did hit all the marks of a puzzle game in that moment so great job. 

More specifically I liked how you intruduced new mechanics and now the music was very calming. It also definitely did not feel like you were running out of content/ideas at any point which is amazing. I was wishing the last level would be more hectic and stuff but I saw that others were having trouble with it and I might have just gotten lucky.

Either way great job and without a doubt 5star gameplay

Thanks again for playing and rating! 

Day 4 guys. Day 4!! 

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

(1 edit)

Amazing job dude I felt like I was playing a full release already you have truly outdone yourself. This might have been just me being bad at the game but the fact that my colony always had some sort of struggle doing on really worked towards reinforcing the 'ambitious' part of the theme interpretation.

Good job it was a very intuitive game which is what impressed me most of all. It reminded me of fallout shelter with the not complicated but still challenging and engaging base building experience.

Thanks again for playing and rating. Sorry I'm so behind!

Day 4 guys. Day 4!! 

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

 I was trouble keeping up with the pace of the game but it was pretty well designed and you did a good job making variety which is an essential for tower defense games.

Good choice in music too it was a really good fit

Thank you so much for playing and ratingg!

WINSTON!!!!

Reallly cool reminds me of super meat boy and vvvv great job with the level design you really got everything out of  your mechanics that you could. The graphics were good and I didnt find any bugs so amazing work!

This is day 3 of me playing every game here! My thread got so long because of all my feedback for the first wave of games that a second page was made and no clue until just now lmao.

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

And again thank you so much for playing and rating!

And thanks so much for rating it means the world to me!

I liked the diversity in the troops thats an essential for tower defense games and you did a good job with that. I think that the art could have been done so that it was easier to tell the difference between my troops and the enemies but other than that I think you did a great job with the game

This is day 3 of me playing every game here! My thread got so long because of all my feedback for the first wave of games that a second page was made and no clue until just now lmao.

The other day I spent 4 hours fixing the download so the installation has no extra steps. Here's my game: https://jello3899.itch.io/glass-tombs

Checking yours out literally right this second.

THATS SO SICK

Dude I put this on my story and then my asshole friend tracked down the game and joined and tried to kill me. I am so impressed by that great job. It was such a cool feeling to shoot the floor and having a chunk of it be gone. Great job man. 

I saw that your partner also posted to this thread so I will give them the same response. U guys r a dynamic duo

THATS SO SICK

Dude I put this on my story and then my asshole friend tracked down the game and joined and tried to kill me. I am so impressed by that great job. It was such a cool feeling to shoot the floor and having a chunk of it be gone. Great job man. 

I saw that your partner also posted to this thread so I will give them the same response. U guys r a dynamic duo

SO COOL

better comment on the thread post but

SO COOL

The speed was somewhat intended so players would always be able to beat the game without having to fight any enemies. A makeshift difficulty option. Thanks so much for the praise on art and music and I'm so happy you got around to playing it!