Interesting colorful game ... I only made it to stage 3 unfortunately....
I liked the tunnel aesthetic of the second stage :)
Interesting colorful game ... I only made it to stage 3 unfortunately....
I liked the tunnel aesthetic of the second stage :)
Thanks! Very little is new under the sun, though. This mechanic, I thought of it based on an interactive floor projection for kids at a local mall (pre-pandemic:) and a similar tabletop projection system at.. Charles Towne Landing. I believe the kids one had virtual leaves you could jump into and scatter. The other one may have involved a brushing motion, maybe with an archaeological tilt, but my memory is fuzzy.
Thanks! It's finished in so much as it scratched the itch I had for the jam (trying out the repelling mechanic), but if there's something you're wanting to see, I could be persuaded to tweak it (I think a community high score server for the indie community might be cool, but it may be a while before I try tackling that one). It's just a score chase with infinite levels, and RNG can get help or hinder. I think I got to level 9 or so when I last tried it. It's also open source, or will be as soon as I add a LICENSE file.
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