Thanks! At the time the engine didn't have direct support for volume control, but it does now, so I need to revisit it.
phasefx
Creator of
Recent community posts
Thanks! Very little is new under the sun, though. This mechanic, I thought of it based on an interactive floor projection for kids at a local mall (pre-pandemic:) and a similar tabletop projection system at.. Charles Towne Landing. I believe the kids one had virtual leaves you could jump into and scatter. The other one may have involved a brushing motion, maybe with an archaeological tilt, but my memory is fuzzy.
Thanks! It's finished in so much as it scratched the itch I had for the jam (trying out the repelling mechanic), but if there's something you're wanting to see, I could be persuaded to tweak it (I think a community high score server for the indie community might be cool, but it may be a while before I try tackling that one). It's just a score chase with infinite levels, and RNG can get help or hinder. I think I got to level 9 or so when I last tried it. It's also open source, or will be as soon as I add a LICENSE file.
FWIW, the community on Discord is friendly and helpful, including the developers. I got DR on the cheap with a bundle, so my expectations were different than they would have been had I paid full price for it, but then, ostensibly, I also would have been more invested as well. It's "professional" in that it's been used for games on the Switch, but there is the feel of a start-up and you can sense it in the enthusiasm of the folks behind it (and in the armchair psychology you point out with identity and trying to build community). I'm having a lot of fun with it, but yes, there are needed improvements with documentation and on-ramping. I would put more emphasis on http://fiddle.dragonruby.org/