Thanks! Very little is new under the sun, though. This mechanic, I thought of it based on an interactive floor projection for kids at a local mall (pre-pandemic:) and a similar tabletop projection system at.. Charles Towne Landing. I believe the kids one had virtual leaves you could jump into and scatter. The other one may have involved a brushing motion, maybe with an archaeological tilt, but my memory is fuzzy.
Thanks! It's finished in so much as it scratched the itch I had for the jam (trying out the repelling mechanic), but if there's something you're wanting to see, I could be persuaded to tweak it (I think a community high score server for the indie community might be cool, but it may be a while before I try tackling that one). It's just a score chase with infinite levels, and RNG can get help or hinder. I think I got to level 9 or so when I last tried it. It's also open source, or will be as soon as I add a LICENSE file.
Comments
Interesting colorful game ... I only made it to stage 3 unfortunately....
I liked the tunnel aesthetic of the second stage :)
Thanks! You can press "n" if you just want to cycle through the stages to see them all. It's random, so there will be repeats.
Bravo for coming up with a new and entirely abstract game mechanic that is addictive and fun to play. Five stars (even though there are no scores)!
Thanks! Very little is new under the sun, though. This mechanic, I thought of it based on an interactive floor projection for kids at a local mall (pre-pandemic:) and a similar tabletop projection system at.. Charles Towne Landing. I believe the kids one had virtual leaves you could jump into and scatter. The other one may have involved a brushing motion, maybe with an archaeological tilt, but my memory is fuzzy.
Wow! Sound really adds a lot to the game. Much more dynamic! I like the simple aesthetic. Is it finished though? Or am I just bad at it?
Thanks! It's finished in so much as it scratched the itch I had for the jam (trying out the repelling mechanic), but if there's something you're wanting to see, I could be persuaded to tweak it (I think a community high score server for the indie community might be cool, but it may be a while before I try tackling that one). It's just a score chase with infinite levels, and RNG can get help or hinder. I think I got to level 9 or so when I last tried it. It's also open source, or will be as soon as I add a LICENSE file.