I think you would have to use a C extension to achieve that.
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As others have pointed, the first two or three levels feel meh, and then it gets tougher and it feels like the game is playing with your mind with the superpositions and more erratic movement. Very unsettling but very fun! I wonder how you could elaborate on that idea. Nice job!
I couldn't get past level 11!!! I like how the action and tension ramp up. That related to my only con for the game: I wish there was no interruption in between levels, that you would be dropped automatically to the next one after a second or two without having to click on the go button. Besides that tiny point, very enjoyable game!
Very nice puzzle game. I wonder if removing the 2 blocks only tiles would make too easy and break balance. At the same time, that would maybe put the emphasis on each puzzle completion speed more, which would make the game more frantic. Maybe worth a try?
Tough but very enjoyable game. I had trouble with the controls at first as I exepected the arrows to actually steer the truck's direction but once I got pas that, the game delivered (huhu)! Good game!
Hey! Thanks for the nice words and thanks for giving it a try all the way to the end! That means a lot!
About the text, I was to lazy and wanted to avoid programming another scrolling. That's why the text is so compact. Probably easier to read when it comes from your own brain!
It's so haaaard!!!
I remember asking you to do a version where each sequence would just continue the previous one, the intention beingto flex the memory muscle. I remember you kindly gave it a try and we agreed it wasn't that satisfying. Playing the game again after some time, I still think that "muscle memory" muscle could be teased with random sequences of predefined patterns. Like chains of classical Street Fighter moves or the Konami cheat code pattern. If that makes sense.
Oleoleoleee, has they say in samurai movies. Thanks a lot for the kind words, as always !!! The fixes discussed on the discord should make the game easier, meaning more playable: controller supporta and better hints for the destruction cycle.
Great game that made me understand I have no future in the smoothy industry. What's even greater is that there probably millions of way you can expand on this concept ( mixing different ingredients, special commands, bigger or smaller glasses, etc )
My only issue is with the wasd mapping only.