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The new art is pretty good. Some thoughts:

  • As Norm with his clap attack, it doesn't seem to have much practical use  since enemies will still be invulnerable after the first thumbs-up attack (mostly referring to the mid-boss which is where I noticed this); There didn't seem to be a way to go straight into the clap so odds are they will get hit by the first attack, unless you manage to miss the first attack I suppose
  • I got this error when attempting to ride the cloud after becoming the mid-boss http://imgur.com/a/bPpYz
  • As Noogie, I expected the throwing animation to return to idle after hitting a breakable block or wall, but if you're on the ground you stay in the end of the throwing animation until you move again
  • http://imgur.com/a/LHkvP Just a minor graphical thing

Thanks for playing. First of all, that bug report is really weird, as it's saying that the variable isn't defined, but it's in the script that defines it, and is at line 0. Do you have any more context as to what you were doing, I don't have trouble with riding the cloud and I can't seem to replicate it

As for Norm, the clap attack also has a long range shockwave componenet that is unfortunately invisible in this demo, as I didn't have time to make it yet. But I should look into ways to make the clap itself more viable, it's quite powerful. Those other things I'll fix up asap, thanks again!

Ok I take that back, I managed to find a way to use the clap pretty well. Also I did a quick speedrun to see if I could reproduce the crash (It happens at the end, but the preview of the crash window doesn't pop up in the webm).  https://my.mixtape.moe/jfshat....

Maybe it's because I have a controller plugged in? I'm playing with Keyboard.

Oh damn, that actually makes a lot more sense if the controller is plugged in. I'll put out a build tomorrow with an attempted fix and I'll contact you to see if it works if you're willing to try. Also wow, you really figured out how to ravage Zuff, pretty fun to watch