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Hi Thor,

I'm looking to making maps that have arbitrary sized world elements. Think of something like a tree, but the cactus graphic isn't chopped up into tile parts (maybe just the trunk and the tree top). It's standing on a  couple of tiles, and its branches are extending to other tiles, and tile data is used to tell the game that the tiles where the trunk is, is not passable while tiles the branches are hanging over is passable. Is this sort of thing doable in Tiled? Thanks! :)

This is doable in Tiled, either by placing the upper part of the tree in another tile layer or by using tiles that are higher than the height of the grid, in which case the tile image will extend to cover tiles above.