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Cat-Powered UFO

A topic by TheSneaK created Jul 17, 2020 Views: 3,177 Replies: 61
Viewing posts 21 to 41 of 41 · Previous page · First page
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It's my birthday!  Woot!!  :D

So for my birthday I decided to make my old game "Roopit and Boopit" free for a week!

https://thesneak.itch.io/roopit-n-boopit

Give it a go and tell me what you think!  :)

It's a 2 player Co-Op game.

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  • step 1: got a free good coop game - CHECK
  • step 2: Convince my little bro to play it - in progress even if almost impossible

PS : HAPPY BURSTDAY (copyright), one day closer to more good games ? 

i hope <3

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Thanks!  

I hope you convince your bro to play it!  :)

also I like the idea of burst day, as in, the day you burst forth into the world!

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New version is out now!


You can now save and continue your progress later on!  :D


I'd love if I could get some play testers to see how if there any bugs with all the new features.

If you'd like to, follow the link below.  Don't forget to give feedback!

https://thesneak.itch.io/cat-powered-ufo


If you'd like a detailed description of the changes since last version, follow this linkk!

https://itch.io/t/1004572/change-log


Thanks to all of you who have been following along with the progress and tested the game for me so far!

I couldn't do it without you!  :)

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Make sure you tell me how it goes!

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Hey everyone!

Just did a small update, mostly to fix some of the bugs found through play-testers.


6/11/2020

*  Fixed a bug where the big head could roll over you for 54 damage instead 4.

*  Fixed bug where you could search the trash can over and over and keep finding chicken nuggets.

*  Fixed bug where if you pressed "CTRL" while a fish, you turned back into an alien.

*  Fixed bug where when you move some items into other room, the game thinks your not holding an item anymore.

*  Fixed bug where you could go over the wall in the cave with the cat and red rocks.

*  Changed the target loving NPC to say "SHOOT" instead of "BLAST" to stop confusion with the medicore bombs.

*  Changed the well near Drive Man to say "sacrifice" instead of donate, so players will stop getting confused with the gold coin.

*  Changed the little devils max damage from 2 to 1.

*  Added new unlockable move in battle.


Anyway, have fun!  :)

Another update with some changes made thanks to you beautiful play testers!


9/11/2020

*  Fixed a Bug where you could get out the bottom of the bomb shop without triggering the exit.

*  Halved the damage taken by enemies in the water levels.

*  Slowed down the fish character and sharks in the water levels.

*  Made it so sharks will stop chasing you if you get far enough away.

*  Lowered sandwich HP from 15 to 12 and maximum damage from 4 to 2.

*  Made a path in the main village a bit easier to see.

*  Fixed bug where the lonely bird in the cave could make you do less damage to him then your minimum damage.

*  Altered the bottom of the race track to not have such a brutal 90 degree turn.

*  Fixed bug where the riddle master would tell you the wrong button to push to lift an object for Xbox controller.

*  Fixed a bug with giving the egg to the bird man.

*  Added a little icon next to the sass abilities in battle letting the player know which sasses they have used and if they worked or not.


Thanks guys for all your help so far.

If you would like to give Cat-Powered UFO a go, follow this link!

https://thesneak.itch.io/cat-powered-ufo

Make sure you give me that sweet sweet feedback!

Quick HotFix!


Found a pretty devastating bug where when you spoke to the bomb shop NPC the game froze

It's fixed now but if you downloaded the game today I suggest you download it again with the fix.


Sorry guys.

Have fun!  :)

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New changes!

Thanks to all of you who gave feedback!

Especially Michaelplzno who made a video for me.

check it out.



*  Added an NPC that walks behind the first building you encounter, so show you can move behind buildings.

*  Droped Big heads HP from 11 to 7.

*  Lowered the wall in the big head fight.

*  Made the pointer arrow in the big head fight extend as you power up your shot.

*  Fixed an oversight where you could get stuck in the trees at the top of the desert level.

*  Added a ninja early in the game who can give you an extra point to minimum damage.

*  Made collectable items have collision to make them easier to pick up.

*  Added NPC and chicken nuggets to the desert level.

*  You now respawn in the desert when you die in the desert.

*  Made the Dish in the Sandwich minigame easier to control.

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I made a new video!

I show some of the things I did to stop players getting confused in my game.

Hopefully you can get some ideas as to what might be misleading in your own games and what you could do to fix it.

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BIG new Update out now!

I have started to introduce UFO travel!


Check out all the changes here, there is big list this time around.

https://itch.io/t/1004572/change-log


Check out the new version of Cat Powered UFO!

https://thesneak.itch.io/cat-powered-ufo

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New Version out now!!

Lots of bug fixes, this time round.

You can check out the changes here.  There's quite a few!

https://itch.io/t/1004572/change-log


Have a go at the new version for your self!

https://thesneak.itch.io/cat-powered-ufo


Make sure to give me some of that sweet, juicy FEEDBACK!!  :D

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Hey friends!  I made a new video!

It's been a little while since I made a video for youtube, feels good to break the drought!  :)
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Hey friends!  Merry Christmas!! :)

I have a new update out today!

The changelog isn't as long this time, but the new Ice Dimension is now in the game!  :D

Give it ago!

https://thesneak.itch.io/cat-powered-ufo


Seriously tho, thank you to everyone out there that has been following Cat-Powered UFO.  It's been a lot of fun to make and I really love hearing your thoughts on the game!  Merry Christmas, happy new year, and may your game dev dreams come true in 2021  :)

Hey friends!  

Got a new version of Cat-Powered UFO out!

This time there are some big improvements and additions.

The biggest addition being "The Sugar Dimension"!

I think this is my favorite of the alternate dimensions so far!  And I would really love to hear what you think of it!  :)




Give the version a go!  I'd love your feedback!

https://thesneak.itch.io/cat-powered-ufo


Here is the Changelog for anyone who is interested. 

https://itch.io/t/1004572/change-log#post-2068330

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Just a quick hotfix patch to fix a soft lock you could get yourself into in the shop

If you have downloaded version 1.2, I'd suggest downloading 1.21 and playing that instead so you don't get stuck!  :)


Have fun!  :D

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Hello friends!  :)

It's been a while since I've updated you on Cat-Powered UFO, so I thought I should make a post to show I'm not dead!  xD


Graphic update!  With the help of my wife, I have improved the buildings a lot

Notice the back of the buildings now has a fire escape.

The shop has a sign now, and there is some space devil graffiti on the back of a random building.

The mediocre bomb shop looks more decrepit now, which makes sense given the name.

And here is the front of the police station...  Yeah, it's just better, not much else to say about that.



Here are some of the old building just to give you some comparison

The perspective was wrong compared to the other sprites in the game, that and the shading was a little whack.



There have been a bunch of other improvements as well!

But I think I will put them into future posts as to not make this one huger than it is already.

I plan to update this devlog more often, I have been pretty slack in recent days and it's about time i got back on top of it!


To everyone who follows along with cat-Powered UFO, thank you so much!  I hope the finished product lives up to your expectations!!  :)

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Hey friends!  

After playing games on itch and making videos about them, I thought it would be a good idea to make a video about the most common mistakes I see in game design.

So here it is!

I will come back with an update for Cat_powered UFO soon!  :)

Have fun :D

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The new version is out!  :D

There are A LOT of changes, I won't get into them all here.

But I will go through the changes to the early game and why I think they are necessary.  


First up, the way the game allows you to progress is significantly changed.

In previous versions, you could unlock the roll ability and the lift ability, and you would basically have free reign over the world from there.

The problem is, there are some situations later on that require the purple plasma attack, a player could do all the work of getting up to such a part, only to not be able to finish that section due to not having an ability they had no idea they could even unlock.


These smoking flowers make clear that they can only be killed by a purple plasma attack.  They block the way to several key areas and items that would usually allow the player to collect cats and travel to different dimensions.  Now the player needs to unlock the attack to make this possible.


Another problem was players not understanding that they can travel to different dimensions at all.

Now the player is forced to explore the slime dimension in order to unlock the ability to lift things.  This new Slime creature NPC is key in explaining this.



To make more obvious the importance of the Riddle master NPC he now has his own tent




TLDR:

So basically now the player is made to unlock the roll, lift, and attack abilities before they can get themselves in a dead-end situation due to not having said abilities.  


If you want to check out all the new changes follow this link

https://itch.io/t/1004572/change-log


Want to try Cat-Powered UFO for yourself?

Check it out here, don't forget to give me your feedback!

https://thesneak.itch.io/cat-powered-ufo


I hope you all have a wonderful day!  

Have fun!  :)

I've been working on a problem that has annoyed me since the start of the project

Shadows stack up and make sections with a heavy amount of trees or rocks look stupid, I've even had players think the ground was burnt.  


But now I have finally done away with this problem!

Have a look!


I decided to keep the tiniest bit of shadow stacking, since that is the way it works in real life after all.

Maybe this seems like no big deal, and I guess It isn't as far as gameplay goes, but I have been perplexed by how to fix this problem since the very beginning of Cat-Powered UFO.

I feel like I should give credit to the one youtube channel that spoke about this topic

Here's a link to the video I used

If you're using gamemaker and creating a game with a similar perspective to mine, I'd suggest giving it a watch.


Another thing I have been working on is making the player have some visual indicator that an object is interactable.

Here is how I have done this


When you are facing an object and are close enough to interact with it, the object flashes slightly white.

It's a little hard to tell from the still frame image, but you get what I mean.


There is ANOTHER new version of Cat-Powered UFO out with these new features and some bug fixes!

Check it out

https://thesneak.itch.io/cat-powered-ufo


Have Fun!  :)

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Hey Friends!  :)

Just wanted to show you that I am still alive and well.

And that Cat-Powered UFO is still very much happening!

Have a sneak peek at the newest and last dimension, SPACE HELL!


Have a go at the alpha version -

https://thesneak.itch.io/cat-powered-ufo

Like the music?  Check out the creator's channel -

https://www.youtube.com/channel/UCf-nHIWTIQjb2XWuR-9G6Mw/videos

At long last!  I bring you a new video!

It's been quite a while!

This one is about how combat developed in my game.


Check it out!

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Which of these looks better?

Any feedback is greatly appreciated!   Beer!


The new one because the contrast is better. In the original, the orange color of the text is too similar to the orange used in the spaceship.

Also the jittery motion of the text draws more attention to it. 

That being said, I would get rid of the "Welcome to CAT-POWERED UFO" at the bottom because it's redundant and conflicting. Is the user's eye supposed to be drawn to the jittery motion of the large title or the small title?  Just put "Press 'Enter' or A button to Start"

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