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Hey there, interested in joining a team for sound design as well. Got a few sound redesigns for game trailers and such under my belt, but have never worked with a "game engine" before as you mention, was wondering if you could help me with a few questions.

Are you talking about middleware for audio implementation like Wwise, FMod, or Unity? What chops does one need to have to be a part of a team like yours in terms of sound design? What engine is your team using and does the sound designer need to use the same one?

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By game engine I am referring to an Integrated development environment or framework for compiling and making games. examples: unity, gamemaker studio, love2d, CryEngine, etc.  However, this isn't necessary if you are trying to make a team for sound design.

I don't know yet if I will participate in the jam but if I am, I wasn't planning on working with a team. Sorry about that.