Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Rise Of BritainView game page

Submitted by sintovski (@overcatDev) — 1 hour, 16 minutes before the deadline
Add to collection

Play story

The Rise Of Britain's itch.io page

Results

CriteriaRankScore*Raw Score
Art#5931.5812.000
Gameplay#6371.1071.400
Creativity#6411.2651.600
Sound#6480.7911.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Cool idea, if developed further with more scenes this could turn into something really good. Well done for a good jam submission!

I worked on Rate Foodtruck Fighters by DynamiteDan2012 for Mix and Game Jam (2020) - itch.io

Developer

thanks!

Submitted(+1)

the character art was good, the other art was very iffy. music was good but ive heard it before so shame it wasnt original. it was a good try though

Developer (2 edits) (+1)

thanks for the feedback! i didnt have time to make an original music. Did you like the game in general?

Submitted(+1)

cool and fun!

Developer

Thanks for your feedback!

Submitted(+1)

I mean, the character art looks really nice

Deleted 3 years ago
Developer (1 edit)

I got the characters from unity asset store. Can you explain why you didnt like the game? I think that it pretty cool, except the pause menu. 

Submitted(+1)

Hey, sorry I gave off the impression that I don't like the game. Making any game in 48 hours is impressive. Objectively though, it's just not a very fun experience. From what I can tell, the only gameplay is to first make a selection between two options that have no impact on what happens next (you can also skip this by just hitting next scene without selecting either) then move slightly to the right and press F to end the game. To me, games are about making interesting choices, but there doesn't seem to be any decision making going on here. Again, it's great that you were able to do this in 48 hours, keep working at it, but there's always room for improvement.

Developer (2 edits)

Thanks for your reply, you are right. The first choice doesnt have an impact on the game. I wanted to make a story game (like planting a bomb below the evil king's house). More than an RPG game that the game is all about making choices.  Game jams are all about learning new stuff. Also its okay. Not everyone should like something. Everybody likes different types of games! Anyways, thanks for replying!