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(3 edits) (+1)

Finally got some breathing room between my schedules to test the updated version.

The control is definitely much better now; I have got way easier times dodging the bullets this time, but I've got a feeling I've gotten rusty since the last time I played games (^.^;

I think B mode stage 2's boss is waaay too hard... How am I supposed to simultaneously be careful as to not drain my stamina too quickly, heal myself by killing those quickly moving small stuffs, while dodging some holy bullets...? Kinda impossible for me :(

Probably make those small stuffs move slower and easier to hit?

EDIT 1&2: Spelling

EDIT 3: (I was about to proclaim victory once I destroyed all the shields; only to find out that it's not over yet... sorry, but I think I have to rage quit this one m(_ _)m)

(+1)

Thanks for checking out the update! Glad the controls worked better for you, I hadn't gotten any feedback about that.

As for the Stage 2 boss, I'm of split mind... your comments kind of make me want to update it. On the other hand, the B-Side was intended to be difficult. The stages themselves are still pretty easy, so I wanted the bosses to be a real challenge. I'm pretty sure I got a comment somewhere (maybe on the jam discord) from someone who cleared the B-Side. I still find it a mild challenge, but can blow through it with a retry or two in most cases.

The second phase of the "lock" boss looks flashy, but is actually easier IMO.

Anyway, thanks so much for checking it out! I'll have to think about this for awhile.

(+1)

Hmm... then at least...

for the retry... which seems to be very expected to be a lot...

make it more instant if you get what I mean. (^.^;

The player does not need to rewatch an unskippable "Stage 2" animation with the dialogue everytime they retry ;_;

(+1)

Good suggestion! I'll try and update that when I have some time, probably in December at the soonest. I wish it was an easy update, but being a jam-game, I have to admit the code is far from perfect. A lot of essential triggers and events occur during those sequences... but I should be able to break them out with some adjustments. Thanks again for the feedback!