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(+1)

Hmm... then at least...

for the retry... which seems to be very expected to be a lot...

make it more instant if you get what I mean. (^.^;

The player does not need to rewatch an unskippable "Stage 2" animation with the dialogue everytime they retry ;_;

(+1)

Good suggestion! I'll try and update that when I have some time, probably in December at the soonest. I wish it was an easy update, but being a jam-game, I have to admit the code is far from perfect. A lot of essential triggers and events occur during those sequences... but I should be able to break them out with some adjustments. Thanks again for the feedback!