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Wow, thanks for the offer. As of yet, though, I'm not current taking money from any non-kickstarter sources, because I was fiddling around with some legal stuff (maybe setting up a company to process kickstarter funds to avoid income taxes). At some point I'll change the Itch.io game to accept donations.

Understood. For now, I've made a pledge on Kickstarter, but if Kickstarter funding doesn't go through, I'll try to make a donation at some point regardless.

Random content suggestion: To add depth to the peasant revolt feature, maybe you could add a line of buildings themed around banditry? I was thinking that you could maybe have a ritual to force a city to spawn a peasant revolt, and a world action that "corrupts" a peasant revolt and turns it into a bandit army. The bandits will roam around the map killing traders and investigators (maybe becoming stronger after they kill traders and take their money). If the bandits get strong enough, they will try to attack cities and set up their own independent bandit kingdom. There could also be a "bandit haven" building that your enthralled lords could construct in their cities, which allows bandits to pass through their territory safely and receive reinforcements when they pass through. Hope you find this idea interesting!

It is a good idea. I want to get the peasants to be a bit more interesting, so will be looking to add a set of buildings based around manipulating them. Peasants actually have their own politics and stuff, which can be spread from city to city, but it's very under-developed for now, so needs working on.

Having them escape from civilisation to set up brand new cities could indeed be neat. I like the idea of you inviting the peasants into your lands to offer them safety, in order to allow them to grow and build into a stronger and more capable fighting force. Maybe you could provide them with weapons and stuff, to make them stronger (currently they're only 25% as strong as a normal army, per person). I'll look into it, to see what works and what can be done.