Thanks for playing and giving feedback.
You're right that even at this early stage the descriptions need to be a better. I've gotten so used to testing it myself that I don't even read the descriptions, so don't notice that they're wrong or missing. I'll have to look back over them before we do any more testing. For instance it possibly hasn't ever actually been mentioned that a cult allows you to infiltrate around the cult AND the entire nation the cult is in, so you don't have to place cults right next to locations you want to infiltrate (like universities). I also think maybe the game needs to explain better that stopping understanding is useful, but not always critical, if you can win before it becomes a problem then you can just do that.
The map graphical issues are something that I planned on fixing, but wasn't yet a priority. I think the hexes look cool, but they were a Unity asset store thing, and I'd like to have a unique style to it. Having the terrain as this giant shader lets me do some new stuff with it. For instance Deep Ones will gain the ability to raise sea level, to drown entire cities and nations. It'll also allow weird shader effects so we can have stuff like "The Color From Outer Space" or giant fungus growing all over the map. Definitely needs some work, but hopefully the advantages will be useful.
Anyway, thanks again for playing, I'll try to get it at least slightly more playable in the immediate future. Maybe it needs some placeholder messages just to say what's different from Shadows 1, before a real tutorial can be made to explain cults, evidence and understanding.



