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I wanted to try your game in Linux but failed.

Zordak runs into a segmentation fault on Kubuntu 20.10 STS (Groovy), 20.04 LTS (Focal) and 18.04 LTS (Bionic) - i.e. the window closes immediately - even when all lib dependencies are solved (and I do have some 32 bit games running in my systems). I am using AMD Zen2 and RDNA1 (Navi 10).

On a side note: Why is 32 bit still necessary ... would be much better to have a 64 bit binary as 32 bit is said to be discontinued on future Ubuntu LTS releases ... at least stated by Ubuntu (1st considered for Ubuntu 20.04 LTS but then postponed).

Sorry to hear that but as mentioned in the readme, I only test on regular Ubuntu with a virtual machine right now so no clue why it doesn't work.

I also don't have an AMD machine plugged in to test with right now either (no space to put the computer anywhere) so not sure if there is a difference between AMD and Intel in this regard.

Well the reason for 32 bit is that I have no choice, Game Maker Studio v1.4 only exports 32 bit.

If they discontinue 32 bit on Ubuntu then I guess the Linux version of the game will be dead for a while until I manage to get my hands on Game Maker Studio 2.

Either way, I don't think there's much I can do right now unfortunately.

Thanks for letting me know though and I'll add this issue to the list in case I ever decide to add more distros to the testing suite.

OK, I understand that you can not test it ... just a pity. My AMD system is quite new and fast - but under Linux it is really no problem ... have a lot of games ... and also 32 bit one.

I understand - it's the game engine version forcing 32 bit ... but as said this is not the problem in 1st instance. But maybe with a new game engine it may be easier to get it run on modern systems ...

Segmentation Fault can happen if trying to use libraries no longer compatible to linked libraries provided by the distribution. But as I tested also Bionic (the oldest one supported - Xenial is only in rare cases supported on the desktop - and to old to run on my new system) I can not understand it ...

Would have liked to see your game ... but thanks for your reply!

Switching to a completely new engine is not really possible unless I want to add like at least a year (maybe more) of extra development time.

I don't know why it runs into a segmentation fault, the executable file I get when "compiling" for Linux is from like 2016 since it's actually just a VM that interprets the code.

I haven't gotten the actual compiler to work for Linux yet and likely won't get it to work either since it's so old at this point.

So what I'm saying with all of this is that the engine I'm using will always produce a very old executable for Linux, which is likely why things don't always work.

The reason for this is that I'm using an old version of the engine: Game Maker Studio v1.4 (GMS).

And I can't promise anything but I may or may not have access to GMS 2 in the future which is a lot more updated and very likely fixes a lot of issues like this.

And you could always try the Windows version using Wine or something similar, I've heard that works for some people, other than that, I don't think there's much I can do right now.

(3 edits)

New info: "Linux version works!" in new comment above (on 13. Feb. 2021) - as these comments used demo 0.30 {= 63} - and now 0.32 {= 67} is available.