Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Spooky Takeover!View game page

Don't let those pesky buyers take your precious home! Spook em away!
Submitted by Raiku (@Raiku29) — 12 hours, 32 minutes before the deadline
Add to collection

Play game

Spooky Takeover!'s itch.io page

Results

CriteriaRankScore*Raw Score
Ambition#14.2504.250
Theme#14.7504.750
Enjoyment#34.0004.000
Polish#52.7502.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
Rykuzustudios210#1637

Candy Bowl Theme
Haunted House but you're in control of it!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Fun concept! I liked how you have to leave yourself a bit more exposed to get more ammo, I think the mechanic worked well.

It felt like some of my shots weren't registering and I think it was kind of annoying how you have to click directly on the haunted house to enter it. I liked how there were multiple enemy types and different music for each level/menu. Really nice touch for a 6 hour game.

Developer(+1)

Thanks for the feedback! I wanted to spice up the game a bit and it turned out really well. I should of probably increased the range of how far you need to be to enter your house. And I had a few mins left so I figured I could add different music c;

Submitted(+1)

More than half of my inputs are not getting registered while playing this game and I don't know what is causing it... because of that I can't properly play the game :(.

I was able to beat the first level however and the idea for the game is really amazing. I really like the touch that buyers move faster when you spook them which makes players think more strategically. I noticed that the pixel art was blurry, which is caused by a blur filter (maybe it's called bilinear filtering in you engine?) and you should know that you can turn that off.


Really hoped the game would work on my pc cause it looks fun...

Developer

Thank you for the feedback I really appreciate it! I swear the tested the controls I dont know why its messing up on me now. 😭😭 Also, I dont think I edited the blur filter I resized the pixel to be bigger though so that may be a problem too

Jam HostSubmitted(+1)

The play button’s pressing space is off-centred a bit, but the overall concept was absolutely magnificent! Level 3 is when it really began to get hard. With some more polishing - I think this could be a killer game on mobile.

Developer

Thank you!!!!! I'm really glad to hear you like it! thank you for letting me know about the play button too I'll have a look at it again to see whats wrong 😀

don't know if it just me or that it supposed to be like that but I couldn't press the play button

Developer

Whoaaa I tested it out and it should of worked. What device were you using?