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Really good atmosphere! The sound design combined with the darkness created a really chilling environment! I found myself looking back every often just to check if something, or someone, was behind me, and this was before even the butcher started showing up. This game was really good at giving me a sense of dread. 

In terms of gameplay, I feel like the puzzles could use a bit of easing up. Besides placing them on the spice pads, I couldn't really figure out what to do with the spices, or how they were related to making pancakes, if they were related at all. The game could've given a little more hints. Of course, I also suck at these types of puzzles, so that could've been a factor.

I also ran into a couple of technical issues. I was trying to grab the book from the drawer, but I kept closing the drawer instead, which was a little annoying. And for some reason, the spices kept duplicating into my inventory, even after I placed them on the spice pads. 

Aside from these nitpicks, this game was really enjoyable! The first time I encountered the butcher was when I threw an item on the ground. That moment when I saw the text pop up on screen about an enemy, I panicked. This game's strong point really is the dread and tension it gives off, visually and audibly. Great job to everyone on the team!

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Hey srg, thanks so much for checking the game out! I really appreciate it. This was actually my first time doing any sort of horror audio, so I'm glad you felt it contributed well to the atmosphere of dread. As it always is with jams, I could imagine doing sooo much more. I didn't really get a chance to play with the mechanic of sound drawing out the monster, but I definitely learned a lot for my next horror project haha.

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Absolutely! You did amazing work for this game! I can only imagine how much more you'll improve next time. Looking forward to your next work!