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Thanks! It's funny that those interactions worked the way they did: I made the "hold and yell to start", "swing arms frantically to proceed", "raise arms above head for rematch"  interactions because I was running low on time and energy, and didn't want to have to figure out how to do fancy visual UI stuff like springy pressable buttons, or deal with laser pointer UI. Just testing for hand position or velocity and accumulating the test result to a timer ended up being a lot easier. Ah the magic of game jams!