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Man, I love the setting, the gameplay and how it creeps you out! When I saw this game, it had to be on the first things on my list. But in my experience, I just can't navigate well enough and defend fast enough. The mouse moves too slow and the spotlight rays are working against me.

As for the monster or submarine design, if this was a real-life thing, I think no one would purposely make them look very similar from a distance. But I guess it's fine here since it's a short experience.

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Thanks for playing and for the feedback! We didn't think of adding a sensitivity slider because of the way the submarine is handled(an heavy object with weight and drag, rotating with motor), but it might not be a bad idea to add one. As for the monsters, it's them  that mimic the shape of the submarines. It's like a shapeshifting creature that take the global shape of their prey. I didn't think much of the "lore" to be honest ^^

PS: I replied first, you're 2 minutes late Nerspartan

(+1)

Thank you kindly for your comment! Yes, it can be difficult to naviguate, especially if the mouse sensitivity is low on your game (which could be a programming mistake on our end, sorry about that), but part of it is intended as to increase the helplessness of the player for the sake of dread.

As for the monsters having the same appearance as the submarines from far away, it was a very intentional design. It would force the player to be careful, or have a bad surprise!