Thank you! You can make fan content if you want, naturally.
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Thank you so much!
Yes, my bad about that issue, I originally showed a prompt to use the radio at that moment but it disappeared inexplicably at some point in the production and I didn’t realize it.
I’ll be more careful about these problems in the future ;)
Thank you, sincerely! I don’t know what to say, I’m very happy that you love the game so much and enjoy looking for small details I hid inside. I put a lot of efforts into this game, so it’s truly awesome to see players getting invested in it.
I had never thought of opening a Discord server; I don’t see the point for now, but maybe I’ll open one in the future. In the meantime, do not hesitate to DM me, my Discord ID is on my itch.io profile page, I’d be delighted!
Of course! Honestly, huge thanks for your investment in my games! I understand how you feel about the balance, and you’re completely right. It’s something I’ll be more cautious about in the future :) Many thanks for playing and for the review!
Thank you for the critique!
True, I didn’t try too much to balance the game difficulty since the gameplay is only secondary to the most important aspect of the game, which is roleplaying Specter 8.
As for the gun sounding weak, it’s because it is a small caliber submachine gun with a silencer.
I’m happy you enjoyed the game beyond these observations, and hope to see you around for my next games!
Thank you so much for the excellent video Hanabal, I loved every second of it! It’s always such a pleasure to watch someone being so excited and invested in the game. Super glad you enjoyed it!
Hm… what are your frame per second? It’s possible that you shoot slower if they are low.
Otherwise, I think the bullets do work even though you cannot see them (the particles may not show at low fps) but perhaps you tried to shoot when the monster was too far away : the bullets can only hit as far as what you see on the screen.
Please confirm that you did try to shoot a full clip into the enemy while it is on screen. If that fails, I’ll have a look at the code to try and figure out what goes wrong.
Oooh, something about your game did feel quite familiar, with the radio transmissions and the SCP stuff going on. I’m very happy and pleasantly surprised I could inspire you! Many thanks for the praise :)
That’s worrisome. Are you running the game at low fps?
Normally, the bullets should still hit the enemy even if you can’t see them. Are you sure you have tried to shoot the enemy enough time? It should take about 30 shots or so.
Yeah, this game rocks! Really fun and awesome. I love travelling at the speed of sound with Rain by run-jump-kicking everywhere!
Here are just a few things that I think could use some improvements:
- Adding a sound cue for when the time switches from day to night, because as it is, the music just abruptly stops into complete silence.
- Fixing the boss that looks like the armored warrior from Sekiro in the pyramid dungeon, because he doesn't approach the player. He can be beaten by standing still and shooting him with a ranged hero.
- Buffing the final boss a lot, because it was a bit too easy for a final boss in my opinion
Everything else was great, especially the pixel art and music.